
Google is said to be courting developers by offering to leverage Stadia to create virtual couch coop experienced in games, as well as giving them access to Google’s Style Transfer ML feature, which would see machine learning alter visuals in a game - a little like Nvidia’s Deep Learning Super Sampling, although more versatile. As many as 100 developers are said to be working on ported versions of their games. Other games announced with future Stadia support so far include Trials Rising, Skull and Bones, and Anno 1800. Doom Eternal, and another unnamed game by Q-Games are planned for Stadia’s launch. It will certainly be available to gamers who join Stadia later in 2019. WHAT GAMES CAN YOU PLAY?Īssassin’s Creed Odyssey was the first game to be played over Stadia, then called “Project Stream,” in October 2018 and has since been demonstrated on the main Stadia service.
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While we await the rollout of such technologies though, Google has pledged to help gamers optimize their connections throughout hardware and software suggestions, as well as networking tips, to help best improve their connection speed and latency for game streaming. Google has suggested that 5G may help gamers reach the required speeds to enjoy Stadia gaming to its fullest.
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In Google’s “Project Stream” test in October 2018, it showed a 1080P rendering that mandated a 25Mbps connection, although Harrison claims that only around 20 Mbps was actually used for the stream. Google’s Phil Harrison said in a chat with Polygon that home gamers will need a connection that’s 30 Mbps to handle 4K visuals. That was at a trade show where connections are typically strong, however, and Google would have pulled out all the stops to make sure Stadia demonstrated well on its first outing. Google claims that its vast array of global datacenters makes it uniquely placed to deliver on that problem.Įarly reports from hands-on Stadia gaming during the Games Developer Conference (GDC) were very positive, with press and gamers reporting an experience that wasn’t far distinguishable from gaming on local hardware.

Sending information from the gamer to the cloud, processing it and then sending it back to the gamer without them noticing the lag between, is not an easy task. Game streaming services of the past have struggled with high-fidelity visuals and high frame rates due to latency problems. That sounds like a modified Vega 56, although it’s equally possible that it’s one of AMD’s upcoming Navi line of graphics cards.Īlso intriguing was a recent demonstration by UL Benchmarks (formerly Futuremark) which showed Stadia leveraging multiple GPU power as and when required to handle higher rendering demands. It’s said to uses HBM 2 and has 56 compute units, delivering enough raw horsepower for 10.7 TFlops. To make it possible on its servers, Google has combined an x86 processor (likely an Intel one) with hyperthreading that runs at 2.7GHz, with 16GB of RAM, and a custom AMD graphics chip. That seems likely to be a way off for now, as even on the best gaming PCs, 4K, HDR, and 60 FPS are hard to achieve - especially with ray tracing.

Google has also promised that this is just the beginning, with greater visual enhancements like 8K resolution and 120FPS made possible over Stadia in the future. It’s not clear yet whether that will relate to pricing, or be more of a consideration for weaker internet connections. Google has suggested, however, that it will also offer reduced detail settings, with the lowest set to 720P.

Google Stadia is targeting a high-end visual experience, with gamers able to enjoy AAA games at up to 4K with HDR, at 60 frames per second. There is also the possibility that such a service could tier its costs based on frame rates and detail levels, offering a set price for 1080P and another for 4K, for example. Speculation has swung wildly, with some suggesting it will be Netflix-like, with access to a wide library of games for a set fee, while others suggest buying individual games will be the norm. Pricing isn’t a topic that Google has addressed so far. The actual launch of Stadia in all territories is also waiting on Federal Communications Commission approval for the sale of its controller, which will form an integral part of the service, connecting gamers directly to Stadia via their local Wi-Fi network. No details for a launch in other territories have been revealed so far. This likely means it will be in the latter half, or even the latter quarter of the year, as anything sooner would prompt a more firm date from Google to help build hype for the release. At some point before the end of this year Google will launch Stadia in the United States, Canada, United Kingdom, and Europe.
